Publications

Journal

2007

  • K. Iwasaki, Y. Dobashi, F. Yoshimoto, T. Nishita,
    ``GPU-based Rendering of Point-Sampled Water Surfaces", The Visual Computer, Vol.24, No.2, pp. 77-86, pdf


  • Y. Moro, K. Iwasaki, Y. Dobashi, T. Nishita,
    ``Real-time Particle-based Simulation on Surface Flow",
    The Institute of Image Information and Television Engineers, Vol.61, No.10, pp.1457-1462, 2007

    2006

  • H. Mori, K. Iwasaki, S. Takagi, F. Yoshimoto,
    ``A Support System for Improving Beginners' Hand-Drawn Characters",
    Information Technology Letters, Vol.5, No.5, pp.239-242, 2006 (in japanese).

  • M. Oda, K. Iwasaki, S. Takagi, F. Yoshimoto,
    ``Real-time Rendering of Translucent Large Models",
    Journal of IIEEJ, Vol.35, No.4, pp.269-276, 2006. (in japanese)

    2005

  • K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita,
    ``A Method for Fast Rendering of Caustics from Refraction by Transparent Objects",
    Journal of IEICE Trans, Special Issue on Cyberworlds, Vol.E88-D, No.5, pp.904-911, 2005.

  • Y. Nakano, K. Tsukada, S. Takagi, K. Iwasaki, F. Yoshimoto.
    ``InCom: Support System for Informal Communication in 3D VirtualWorlds Generated from Common HTML Documents",
    Journal of IEICE Trans, Special Issue on Cyberworlds, Vol.E88-D, No.5, pp.872-879, 2005.

  • S. Takagi, Y. Okada, K. Iwasaki, F. Yoshimoto,
    ``Modification Technique of 3D Facial Models for Improving Beauty,''
    The Journal of The Society for Art and Science, pp. 135-144, Vol. 4, No. 4, 2005.

    2004

  • N. Max, G. Schussman, R. Miyazaki, K. Iwasaki, T. Nishita,
    ``Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds,"
    Journal of WSCG, Vol.12, pp.277-284, 2004.

  • K. Iwasaki, T. Yanagita, Y. Dobashi, T. Nishita,
    ``A Calculation of Multiple Scattering Using Scattering Maps and An Efcient Method for Rendering Sky,"
    Journal of IIEEJ, Vol.33, No.4, pp.515-522, 2004 (in Japanese).

    2003

  • K. Iwasaki, Y. Dobashi, T. Nishita,
    ``A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces,"
    Proc. EUROGRAPHICS2003 (Computer Graphics Forum), Vol.22, No.3, pp.601-609, 2003.

    2002

  • K. Iwasaki, Y. Dobashi, T. Nishita,
    ``An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware,"
    Computer Graphics Forum, Vol.21, No.4, pp.701-712, 2002.


    International Conference

    2007

  • K. Iwasaki, S. Nakatani, S. Takagi, F. Yoshimoto,
    ``Interactive Rendering of Specular Surfaces Taking into Account Self-Reflection",
    Proc. of IEVC 2007.pdf

  • Y. Yue, K. Iwasaki, Y. Dobashi, T. Nishita,
    ``Global Illumination for Interactive Lighting Design using Light Paths Precomputation and Hierarchical Histogram Estimation,"
    Proc. of Pacific Graphics 2007, pp.87-96, 2007.

  • Y. Yue, K. Iwasaki, Y. Dobashi, T. Nishita,
    ``Global Illumination using Precomputed Light Paths for Interactive Light Condition Manipulation"
    SIGGRAPH2007 sketch.

  • K. Iwasaki, Y. Dobashi, F. Yoshimoto, T. Nishita,
    ``Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection,"
    Proc. of Eurographics Symposium on Rendering 2007, pp.35-44, 2007. pdf


  • K. Iwasaki, K. Ueda, Y. Omoya, S. Takagi, F. Yoshimoto,
    ``Real-time Rendering of Objects Coatead with Multilayer Thin Films,"
    Proc. of ISICE 2007. pdf

    2006

  • Y. Yue, K. Iwasaki, T. Nishita,
    ``Radiance Grid Pyramid: A Fast Photon Mapping Suited for Final Gathering,"
    Proc of Pacific Graphics 2006, pp.153-157, 2006.

  • K. Iwasaki, Y. Dobashi, N. Tamura, H. Johan, F. Yoshimoto, T. Nishita,
    ``Precomputed Radiance Transfer for Dynamic Scenes with Diffuse Interreflection",
    SIGGRAPH2006 sketch.

  • K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita,
    ``Real-time Rendering of Point-based Water Surfaces",
    Lecture Notes in Computer Science (Proc. of Computer Graphics International 2006), pp.102-114. 2006.

  • K. Iwasaki, K. Ono, Y. Dobashi, T. Nishita,
    ``Point-based Rendering of Water Surfaces with Splashes Simulated by Particle-based Simulation",
    Proc. of NICOGRAPH 2006, 2006.

  • T. Ohara, S. Takagi, K. Iwasaki, F. Yoshimoto,
    ``A Handy System to Support Novices' Illustrations,"
    Proc. of International Workshop on Advanced Image Technology (IWAIT) 2006, pp. 585-590, 2006.

  • H. Mori, K. Iwasaki, S. Takagi, F. Yoshimoto,
    ''A Method for Improving the Silhouette Lines of Unskillful Hand-drawn Curves,''
    Proc. of International Workshop on Advanced Image Technology (IWAIT) 2006, pp. 355-360, 2006.

    2005

  • T. Morimoto, H. Mori, K. Iwasaki, S. Takagi, F. Yoshimoto,
    ``A Support System for Generating Hand-Drawn-like Curves",
    Proc. of International Workshop on Advanced Image Technology (IWAIT) 2005, pp.515-520, 2005.

  • Y. Okada, S. Takagi, K. Iwasaki, F. Yoshimoto,
    ``Modification Technique for Improving Facial Beauty",
    Proc. of NICOGRAPH International 2005, pp. 123-128, 2005.

  • K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita,
    ``A Fast Rendering Technique of Transparent Objects and Caustics",
    Proc. of Computer Animation and Social Agents 2005, pp. 165-170, 2005.

  • M. Oda, K. Iwasaki, S. Takagi, F. Yoshimoto,
    ``Fast Rendering Method for Point-Sampled Translucent Geometry,"
    ACM SIGGRAPH2005 (Posters), 2005.

    2004

  • K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita,
    ``A Rapid Rendering of Method for Caustics Arising from Refraction by Transparent Objects",
    Proc. of CW2004, pp. 39-44, 2004.

  • Y. Nakano, K. Tsukada, S. Takagi, K. Iwasaki, F. Yoshiomto,
    ``Support System for Informal Communication in 3D Web World,"
    Proc. of CW2004, pp.439-446, 2004.

  • K. Iwasaki, K. Matsuzawa, T. Nishita,
    ``Real-time Rendering of Soap Bubbles Taking into Account Light Interference",
    Proc. of Computer Graphics International 2004, pp.344-348.

    2003

  • K. Iwasaki, Y. Dobashi, T. Nishita,
    ``A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps",
    Proc. of Volume Graphics'03, pp.129-136, 2003.

    2001

  • K. Iwasaki, Y. Dobashi, T. Nishita,
    ``Efficient Rendering of Optical Effects within Water Using Graphics Hardware"
    Proc. of Pacific Graphics 2001, pp.374-383, 2001.




    Domestic Conference


    Refereed Publications:

  • K. Ueda, Y. Omoya, K. Iwasaki, S. Takagi, F. Yoshimoto,
    "Real-time Rendering of Objects Coated with Multilayer Thin Films",
    Visual Computing/Graphics and CAD Symposium 2007, (to appear)

  • K. Iwasaki, Y. Dobashi, N. Tamura, H. Johan, F. Yoshimoto, T. Nishita,
    "Precomputed Radiance Transfer for Dynamic Scenes with Diffuse Interreflection",
    Visual Computing/Graphics and CAD Symposium 2006, pp.23-28, 2006, (Japanese)

  • M. Oda, K. Iwasaki, S. Takagi, F. Yoshimoto,
    "Real-time Rendering of Translucent Large Data Model",
    Visual Computing/Graphics and CAD Symposium 2006, pp.1-4, 2006, (Japanese)

  • K. Iwasaki, F. Yoshimoto, Y. Dobashi, T. Nishita,
    "Real-time Rendering of Point-based Water Surface",
    Visual Computing/Grapchis and CAD Symposium 2005, pp. 117-122, 2005. (Japanese) (VC Poster Award)

  • K. Matsuzawa, K. Amou, K. Iwasaki, T. Nishita,
    "Fast Rendering of Deformable Soap Bubbles Taking into Account Light Interference", 
    Visual Computing/Graphics and CAD Symposium 2003, pp.93-98, 2003. (Japanese)

  • K. Iwasaki, Y. Dobashi, T. Nishita,
    "Fast Rendering of Refractive and Reflective Caustics Due to Water Surfaces", 
    Visual Computing/Graphics and CAD Symposium 2003, pp.207-212, 2003. (Japanese) (GCAD Award)

  • K. Iwasaki, Y. Dobashi, T. Nishita,
    "A Fast Rendering Method for Caustics on Objects within Water Using Graphics Hardware", 
    Visual Computing/Graphics and CAD Symposium 2001, pp.19-24, 2001. (Japanese)

    Not Refereed Publications:

  • K. Iwasaki, Y. Dobashi, T. Nishita,
    "A Fast Method for Rendering Caustics on Objects within Water Taking into Account Refraction at the Water Surface",
    IPSJ Computer Grapchis and CAD, 2002-CG-109-08, pp.41-46. (Japanese)

  • K. Iwasaki, T. Nishita,
    "A Method of Displaying Oceans Taking into Account Multiple Scattering of Light",
    Proceedings of IPSJ 61th National Convention, pp.73-74, 2000. (Japanese)

  • K. Iwasaki, Y. Dobashi, T. Nishita,
    "A Method of Fast Rendering of Water and Shafts of Light Using Graphics Hardware",
    Proceedings of IPSJ 62th National Convention, pp.1-4, 2001. (Japanese)

  • K. Iwasaki, Y. Dobashi, T. Nishita,
    "A Method of Fast Rendering for Caustics Due to Water Waves Using Graphics Hardware",
    Proceedings of IPSJ 64th National Convention, pp.45-46, 2002. (Japanese)

  • T. Yanagita, K. Iwasaki, Y. Dobashi, T. Nishita,
    "Efficient Rendering of Sky Light Taking into Account Multiple Scattering Using Scattering Maps",
    Proceedings of IPSJ 65th National Convention, pp.??-??, 2003. (Japanese)

  • K. Amou, K. Matsuzawa, R. Miyazaki, K. Iwasaki, T. Nishita,
    "Simulation of Soap Bubble Taking into Account Surface Flow",
    Proceedings of IPSJ 66th National Convention, to appear, 2004. (Japanese)

  • T. Yanagita, K. Iwasaki, Y. Dobashi, T. Nishita,
    "Efficient Rendering of Sky Light Using Singular Value Decomposition",
    Proceedings of IPSJ 66th National Convention, to appear, 2004. (Japanese)

  • K. Hara, S. Tabata, K. Iwasaki, S. Takagi, F. Yoshimoto
    ``Information Retrieval System of Flowers Using a Cellular Phone,"
    FIT2004


    Honors

  • K. Iwasaki, Y. Dobashi, T. Nishita
    "A Method of Fast Rendering of Water and Shafts of Light Using Graphics Hardware",
    Best Paper Award of IPSJ 62th National Convention

  • K. Iwasaki, Y. Dobashi, T. Nishita
    "A Fast Method for Rendering Caustics on Objects within Water Taking into Account Refraction at the Water Surface",
    GCAD Award

  • K. Iwasaki, Y. Dobashi, T. Nishita
    "Fast Rendering of Refractive and Reflective Caustics Due to Water Surfaces",
    GCAD Award