Publications
Journal
2007
``GPU-based Rendering of Point-Sampled Water Surfaces",
The Visual Computer, Vol.24, No.2, pp. 77-86, pdf
``Real-time Particle-based Simulation on Surface Flow",
The Institute of Image Information and Television Engineers, Vol.61, No.10, pp.1457-1462, 2007
2006
``A Support System for Improving Beginners' Hand-Drawn Characters",
Information Technology Letters, Vol.5, No.5, pp.239-242, 2006 (in japanese).
``Real-time Rendering of Translucent Large Models",
Journal of IIEEJ, Vol.35, No.4, pp.269-276, 2006. (in japanese)
2005
``A Method for Fast Rendering of Caustics from Refraction by Transparent Objects",
Journal of IEICE Trans, Special Issue on Cyberworlds, Vol.E88-D, No.5, pp.904-911, 2005.
``InCom: Support System for Informal Communication in 3D VirtualWorlds Generated from Common HTML Documents",
Journal of IEICE Trans, Special Issue on Cyberworlds, Vol.E88-D, No.5, pp.872-879, 2005.
``Modification Technique of 3D Facial Models for Improving Beauty,''
The Journal of The Society for Art and Science, pp. 135-144, Vol. 4, No. 4, 2005.
2004
``Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds,"
Journal of WSCG, Vol.12, pp.277-284, 2004.
``A Calculation of Multiple Scattering Using Scattering Maps and An Efcient Method for Rendering Sky,"
Journal of IIEEJ, Vol.33, No.4, pp.515-522, 2004 (in Japanese).
2003
``A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces,"
Proc. EUROGRAPHICS2003 (Computer Graphics Forum), Vol.22, No.3, pp.601-609, 2003.
2002
``An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware,"
Computer Graphics Forum, Vol.21, No.4, pp.701-712, 2002.
International Conference
2007
``Interactive Rendering of Specular Surfaces Taking into Account Self-Reflection",
Proc. of IEVC 2007.pdf
``Global Illumination for Interactive Lighting Design using Light Paths Precomputation and Hierarchical Histogram Estimation,"
Proc. of Pacific Graphics 2007, pp.87-96, 2007.
``Global Illumination using Precomputed Light Paths for Interactive Light Condition Manipulation"
SIGGRAPH2007 sketch.
``Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection,"
Proc. of Eurographics Symposium on Rendering 2007, pp.35-44, 2007. pdf
``Real-time Rendering of Objects Coatead with Multilayer Thin Films,"
Proc. of ISICE 2007. pdf
2006
``Radiance Grid Pyramid: A Fast Photon Mapping Suited for Final Gathering,"
Proc of Pacific Graphics 2006, pp.153-157, 2006.
``Precomputed Radiance Transfer for Dynamic Scenes with Diffuse Interreflection",
SIGGRAPH2006 sketch.
``Real-time Rendering of Point-based Water Surfaces",
Lecture Notes in Computer Science (Proc. of Computer Graphics International 2006), pp.102-114. 2006.
``Point-based Rendering of Water Surfaces with Splashes Simulated by Particle-based Simulation",
Proc. of NICOGRAPH 2006, 2006.
``A Handy System to Support Novices' Illustrations,"
Proc. of International Workshop on Advanced Image Technology (IWAIT) 2006, pp. 585-590, 2006.
''A Method for Improving the Silhouette Lines of Unskillful Hand-drawn Curves,''
Proc. of International Workshop on Advanced Image Technology (IWAIT) 2006, pp. 355-360, 2006.
2005
``A Support System for Generating Hand-Drawn-like Curves",
Proc. of International Workshop on Advanced Image Technology (IWAIT) 2005, pp.515-520, 2005.
``Modification Technique for Improving Facial Beauty",
Proc. of NICOGRAPH International 2005, pp. 123-128, 2005.
``A Fast Rendering Technique of Transparent Objects and Caustics",
Proc. of Computer Animation and Social Agents 2005, pp. 165-170, 2005.
``Fast Rendering Method for Point-Sampled Translucent Geometry,"
ACM SIGGRAPH2005 (Posters), 2005.
2004
``A Rapid Rendering of Method for Caustics Arising from Refraction by Transparent Objects",
Proc. of CW2004, pp. 39-44, 2004.
``Support System for Informal Communication in 3D Web World,"
Proc. of CW2004, pp.439-446, 2004.
``Real-time Rendering of Soap Bubbles Taking into Account Light Interference",
Proc. of Computer Graphics International 2004, pp.344-348.
2003
``A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps",
Proc. of Volume Graphics'03, pp.129-136, 2003.
2001
``Efficient Rendering of Optical Effects within Water Using Graphics Hardware"
Proc. of Pacific Graphics 2001, pp.374-383, 2001.
Domestic Conference
Refereed Publications:
"Real-time Rendering of Objects Coated with Multilayer Thin Films",
Visual Computing/Graphics and CAD Symposium 2007, (to appear)
"Precomputed Radiance Transfer for Dynamic Scenes with Diffuse Interreflection",
Visual Computing/Graphics and CAD Symposium 2006, pp.23-28, 2006, (Japanese)
"Real-time Rendering of Translucent Large Data Model",
Visual Computing/Graphics and CAD Symposium 2006, pp.1-4, 2006, (Japanese)
"Real-time Rendering of Point-based Water Surface",
Visual Computing/Grapchis and CAD Symposium 2005, pp. 117-122, 2005. (Japanese) (VC Poster Award)
"Fast Rendering of Deformable Soap Bubbles Taking into Account Light Interference",
Visual Computing/Graphics and CAD Symposium 2003, pp.93-98, 2003. (Japanese)
"Fast Rendering of Refractive and Reflective Caustics Due to Water Surfaces",
Visual Computing/Graphics and CAD Symposium 2003, pp.207-212, 2003. (Japanese)
(GCAD Award)
"A Fast Rendering Method for Caustics on Objects within Water Using Graphics
Hardware",
Visual Computing/Graphics and CAD Symposium 2001, pp.19-24, 2001. (Japanese)
Not Refereed Publications:
"A Fast Method for Rendering Caustics on Objects within Water Taking into Account
Refraction at the Water Surface",
IPSJ Computer Grapchis and CAD, 2002-CG-109-08, pp.41-46. (Japanese)
"A Method of Displaying Oceans Taking into Account Multiple Scattering of Light",
Proceedings of IPSJ 61th National Convention, pp.73-74, 2000. (Japanese)
"A Method of Fast Rendering of Water and Shafts of Light Using Graphics Hardware",
Proceedings of IPSJ 62th National Convention, pp.1-4, 2001. (Japanese)
"A Method of Fast Rendering for Caustics Due to Water Waves Using Graphics Hardware",
Proceedings of IPSJ 64th National Convention, pp.45-46, 2002. (Japanese)
"Efficient Rendering of Sky Light Taking into Account Multiple Scattering Using Scattering Maps",
Proceedings of IPSJ 65th National Convention, pp.??-??, 2003. (Japanese)
"Simulation of Soap Bubble Taking into Account Surface Flow",
Proceedings of IPSJ 66th National Convention, to appear, 2004. (Japanese)
"Efficient Rendering of Sky Light Using Singular Value Decomposition",
Proceedings of IPSJ 66th National Convention, to appear, 2004. (Japanese)
``Information Retrieval System of Flowers Using a Cellular Phone,"
FIT2004
Honors
"A Method of Fast Rendering of Water and Shafts of Light Using Graphics Hardware",
Best Paper Award of IPSJ 62th National Convention