ゲームグラフィックス特論
gg::GgElements メンバ一覧

継承メンバを含む gg::GgElements の全メンバ一覧です。

draw(GLint first=0, GLsizei count=0) constgg::GgElementsvirtual
get() constgg::GgShapeinline
getBuffer() constgg::GgTrianglesinline
getCount() constgg::GgTrianglesinline
getIndexBuffer() constgg::GgElementsinline
getIndexCount() constgg::GgElementsinline
getMode() constgg::GgShapeinline
GgElements(GLenum mode=GL_TRIANGLES)gg::GgElementsinline
GgElements(const GgVertex *vert, GLsizei countv, const GLuint *face, GLsizei countf, GLenum mode=GL_TRIANGLES, GLenum usage=GL_STATIC_DRAW)gg::GgElementsinline
GgShape(GLenum mode=0)gg::GgShapeinline
GgShape(const GgShape &o)=deletegg::GgShape
GgTriangles(GLenum mode=GL_TRIANGLES)gg::GgTrianglesinline
GgTriangles(const GgVertex *vert, GLsizei count, GLenum mode=GL_TRIANGLES, GLenum usage=GL_STATIC_DRAW)gg::GgTrianglesinline
load(const GgVertex *vert, GLsizei countv, const GLuint *face, GLsizei countf, GLenum usage=GL_STATIC_DRAW)gg::GgElementsinline
gg::GgTriangles::load(const GgVertex *vert, GLsizei count, GLenum usage=GL_STATIC_DRAW)gg::GgTrianglesinline
operator=(const GgShape &o)=deletegg::GgShape
send(const GgVertex *vert, GLuint firstv, GLsizei countv, const GLuint *face=nullptr, GLuint firstf=0, GLsizei countf=0) constgg::GgElementsinline
gg::GgTriangles::send(const GgVertex *vert, GLint first=0, GLsizei count=0) constgg::GgTrianglesinline
setMode(GLenum mode)gg::GgShapeinline
~GgElements()gg::GgElementsinlinevirtual
~GgShape()gg::GgShapeinlinevirtual
~GgTriangles()gg::GgTrianglesinlinevirtual